

On Wars That Cannot End
Kingslay is a strategic collectible card game carved from war, treachery, and broken crowns.
Kingslay is not a game of chance — it's a duel of choices.
Played upon a sacred 3×3 grid of stone, every card you place is a champion called into battle. Each bears both power and flaw, demanding you weigh ambition against survival.
Across the ruins of a dying world, hundreds of champions await their masters — knights, warlords, mystics, and monsters. Elemental affinities ignite rivalries, while rare cards grant collectors prestige and players dominion.

The wars here do not move in lines. They fester and vanish into rivers that change course between blinks.
Kingslay's world is a wound that never heals — scabbing, splitting, and bleeding no matter what is lost.
Maps lie. Paths shift. Generals march by omen, not compass: backward bells, black roses, rusted tides, and knives that point the way.
The land sides with no one. It is its own army, its own enemy.

Each card in Kingslay carries a story — a warrior's oath, a kingdom's ruin, a god's last breath.
Some are familiar faces, the kind that fill every army and fall by the dozen. Others burn brighter — touched by flame, storm, or shadow. A few are the kind whose names change the course of empires.
You don't just collect them. You command them. Every draw reshapes the war, and every move brings you closer to the crown.
